Rating criteria from players' resumes - esport not for everyone

We assess their importance by giving them weight; we also give weight to the answers to recruitment questions proposed in of the previous part. If, when recruiting for a given position, the most important thing for us is experience, should be given the highest rank (e.g. Multiplier 3). If we consider the answers to questions to be more important than experience, the multiplier should be adjusted accordingly. The question depends on the level of advancement of the game and knowledge of the game. For example, the league of legends changes on average every month with a new patch. We require knowledge of these changes!

Based on our experience with companies we have worked with, we strongly recommend concentration and prioritisation of the experience and behavioural part in of the candidates. Riot games and Valve always carefully select the people they intend to work with.

Many times we have seen how much more important in practice are practical knowledge in the field of work and attitude and approach to the work itself, together with the already mentioned characteristics, which are crucial for remote workers. To systematize the assessment, a table with assessment criteria can be created for each question. This will facilitate the allocation of points and bring candidates closer to an objective comparison. It will also make it easier to share the assessment of applications with other people in the team. In general, life and a good attitude in Gaming House unifies the player and increases the credibility as well as the way a player is evaluated.

Gaming House's own strengths

Why a player's house for pro gamers ? Why build an investment for people practicing e - sports ?

A question that is difficult. We see the potential here no less than in the case of sports clubs. But is the idea defending itself ?

  • High margin on sales of players any floor space of the premises and play
  • High demand
  • More favourable location and atmosphere
  • Low entry threshold for potential investors in the gaming and escort industry

Why a player's house? Why build an investment for people practicing e - sport ? A question that is difficult. We see the potential here no less than in the case of sports clubs. But is the idea defending itself ?

  • Lack of formalities - significantly simplified financing and sale
  • Safer rent
  • Fewer required parking spaces
  • Tax issues the house is built on an apartment basis

What does the Esports organization make money on

  • The idea Location
  • Project
  • It counts and ranges
  • The relevant
  • Usable value of the premises
  • on managing the entire investment process

Return on investment Assumptions

  • Plot size - 100 ares
  • Price of the plot - 600 000 USD
  • Cost of 1 square meter - 5000 USD
  • Sale of 1 m2 of space - about 7000 - 12000 USD per year

Fixed costs

  • Own remuneration Remuneration of staff
  • Office
  • Tools (car, office, other)
  • Accounting
  • Law Firm